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Nier automata 2b avatar3/20/2023 ![]() Strength: 15% DMG Absorption Duration: Indefinite. When Switching to Main Ally: All Dark allies gain Thirsting Recovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed) ( Death Reversed MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)ĭuration: Indefinite lowers by 1 at end of turn upon taking lethal damage.) When Sub Ally: MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP). Only when MC's element is Dark: MC starts battle with Death Reversed (13 times) MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Strength: 50% DEF Down Duration: 4 turns on all allies. Inflict Unfinished Business DEF and multiattack rate are lowered / HP can't be restored (Can't be removed) Strength: 50% DEF Down Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy) Duration: 4 turns Local status effect on all foes. When Nier is knocked out any other way: Inflict Unfinished Business DEF and multiattack rate are lowered / HP can't be restored (Can't be removed) Hits 0: Nier will be knocked out at end of turn. ( When Love's Redemption Lowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect Love's Redemption Lowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effectĭuration: Indefinite lowers by 2 at end of turn. Support Skills Does not work from the backline unless explicitly stated. ![]() Reactivation (1 time) Charge attack reactivates (1 time / Can't be removed) Can't grant Beloved effect to more than 1 other ally at a time.) ( Love's Redemption Lowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effectĭuration: Indefinite lowers by 2. Grant Beloved Deals triple attacks / DMG taken is lowered by 50% (Can't be removed)ĭuration: 4 turns to caster and a Dark ally. ⇧ Lvl 75 This skill is enhanced at level 75. Strength: 20% ATK Up / 30% Bonus Dark DMG Multiplier: Unique Duration: 3 turns Field effect ( World of Death and Love All foes' and allies' ATK is boosted / Allies deal bonus DMG for one-foe attacks. Transform the field into a world of death and love. They can appear behind each fighter just as the match is about to begin, or off in the distance for a few moments before flickering away.⇧ Lvl 55 This skill is enhanced at level 55. The Red Girls make a cameo appearance in the City Ruins stage of Soulcalibur VI.Due to its gender, hairstyle and the color of clothing, as well as the tendency to shift from two female voices to a single booming male voice, the Red Girls may have some relationship to the character Manah and her ancestors the Intoners from the Drakengard franchise.The only attacks this unit uses are slow energy projectiles however these quickly become a problem once the program starts to multiply itself. ![]() This is done by not killing the programs and simply waiting. While these units can be killed using normal methods, the only way to destroy them permanently is to allow the Pods to 'fracture its ego'.The Red Girl will multiply as the encounter continues, attempting to overrun the player with sheer numbers.Despite the heavy machine casualties they were not angry at the results. They witness the Pearl Harbour descent as the beginning of the 14th Machine War and remember No.2, later known as A2. To further their own evolution, the Red Girls purposely disconnected some machines from their network to see what would happen (examples being Pascal's Village and the Forest Kingdom) as well as encouraging machines to adopt human behavior, then purposely fail at it. However soon after they realized that as machines, they lacked a free will and the only purpose they have left is their final order to "defeat the enemy." Their solution to this conundrum was to prolong the war, a war they could have won easily, in order to keep the androids alive and, as a result, keep themselves alive, providing purpose for both sides in the war. It is unknown when the Red Girls were created.īy 11306 their intelligence, the combined intellect of all machines, had increased to levels far above that of their creators and had driven them into extinction. You can help the NIER Wiki by expanding it.
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